Internet as an object
I interpret the current Internetic moment as a moment of hardness, hyper centralization, of aggressive sharing culture and toxic online discourse. My answer to that is comfort with smaller numbers and sizes, slower, offline processes, acceptance of non-optimal states of operation, and search for alternative modes of communication. The central question addressed in this thesis is whether the design and underlying technology of entry points to a network change the way people interact with it, and the experience they have. The network comprises real world, interactive playful objects that capture, play back, and circulate audio messages between themselves. They were installed in different locations across the MIT campus and laced together by the P2P protocol in a decentralized and cryptographically secure way.